A downloadable asset pack

Buy Now$1.99 USD or more

Content:

  •  3D Model.  GLB & FBX Format.  Rigged Humanoid (works with Mixamo animations)
  •  3 x Textures. PNG Format. 256x256

In Unity on the texture change Filter Mode to "Point (no filter)" to get better PSX effect.

GLB should import with textures to Godot.

Photos, GIF was done with Unity HDRP PSX Effects Demo (UPR/HDRP links below)

Unity HDRP PSX Effects:

https://github.com/ArnewGonz/Unity-HDRP-PSX-Effects

Unity URP PSX Effects:

https://github.com/Kodrin/URP-PSX

Godot PSX Effect:

https://druid-cz.itch.io/godot-psx-starter-kit



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LICENSE CONDITIONS

YOU MAY:

  • Edit and use the asset in any commercial  or non commercial project 
  • Use the asset in any commercial  or non commercial project

YOU CAN'T:

  • Resell or distribute the asset to others
  • Edit and resell the asset to others


Purchase

Buy Now$1.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

muscular abomination.zip 1.9 MB

Development log

Comments

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Just bought this charetor to use for a unity game, when i import the file into unity the textures seem to be very messed up and lacking alot of detail, im pretty sure this is an issue on my end but what could i be doing wrong?

(1 edit)

The textures are 256x256 are pretty low res, so they dont have much detail. But to get a better PSX effect, select the texture and change filter mode to point (no filter) so it be more pixelated, maybe that will show more detail.

But why do they look so different in unity to the pictures you have posted above. Surely something's not right 

I took the pictures in Unity. With filter mode set to point they should look the same.

I'm hardly importing them wrong or something I was just dragging the texture onto the mesh is that the wrong way?

do you have email or a discord server where i can send some pictures or something cause i really want to get these textures working

Just click on the texture file in Unity and u will see settings in the inspector windows. Find filter mode and change to point.